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  • HE grenades do 8D damage in a 15m radius and can be thrown 35m at 1G.
  • AT grenades do 5D damage in a 5m radius and can be thrown 35m at 1G.
  • Smoke grenades do no damage but obscure vision in a 10m radius from their landing point; they can be thrown 35m at 1G.
  • Beehive grenades fling low-velocity flechettes designed to puncture vacc suits in EVA combat. They do 1D damage in a 10m radius and do not damage ship fittings such as windows or bulkheads. They can be thrown 50m at 1G.
  • Flashbangs are non-lethal grenades for indoor use. They cause 1 round of incapacity followed by 1D rounds of disorientation (-1D to hit) to everyone in the room where they go off. They can be thrown 25m at 1G.
  • Foam grenades are non-lethal grenades used by police and security forces. They can be thrown 35m at 1G. They liberate 10 cubic metres of oxygenated foam which rapidly hardens, entrapping those within (throw 2D+2 for less than DEX to jump free before the foam hardens; jumpers move in a random direction away from ground zero).
  • EMP grenades disable electronic equipment within 10m of their landing point, which will then slowly reboot. They can be thrown 15m at 1G.
  • Incendiary grenades do 6D damage in a 10m radius and can be thrown 35m at 1G. They will ignite combustible materials within the area of effect.
  • Thermite grenades do 8D damage in a 10m radius and can be thrown 20m at 1G. They resemble incendiary grenades that can burn through steel plate.

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